I.
OBJECTIVES:
At the end of the day’s lesson, my classmates are
expected to:
a.
Define and
evaluate Learning through design.
b.
State the
implication and application of Learning through design, and;
c.
Discuss the
importance of using designs in the learning process.
II.
SUBJECT MATTER:
A.
Topic: Learning
through Design
B.
References:
Wikipedia.com, CL: 1 Learning through Technology
C.
Material: Power
point presentation
III.
PROCEDURES:
A.
Daily routine:
1.
Check the
cleanliness and orderliness of the room.
2.
Prayer.
3.
Check the
attendance.
B.
Motivation:
Ask a
class volunteer to produce and demonstrate designs in which learning can be
enhanced.
C.
Lesson Proper:
Teacher’s Activity
1.
What is learning?
2.
What is design?
3.
What is the
policy implied on learning through design?
4.
What are the
features of learning through design? Explain.
5.
Give advantages
of using design that enhance learning.
Student’s activity
1.
Learning is
acquiring new or modifying existing knowledge, behaviors, skills, values, or
preferences and may involve synthesizing different types of information.
2.
Design refers to
a plan or convention for the construction of an object or a system.
3.
The standards
"emphasize abilities associated with the process of design and the
fundamental understandings about the enterprise of science and its various
linkages with technology”.
4.
These are the
features:
Problem Definition:
Researchers of learning have interests in problem exploration, the development
of organizational skills and logic, and the ways they connect to, or enhance,
learning of content and concepts.
Brainstorming:
Reinforces equity principles by providing for cultural knowledge to be
relevant, brought to the table, and consequential for engagement and
participation.
Variation: Is an
expected outcome of the design experience. Variation in response to problems
requires that students keep track of their decisions and provide rationales for
them.
5.
Advantages:
Design work
and its tools require students to interact with multiple media and
representations of information and data, and these are an increasing focus of
research. Students may have to create constraint lists, flowcharts, data
tables, graphs, and drawings as they use numbers and number sense, measurement,
and both natural language and symbolic formulas while working from problem
definition to solution. Creates
opportunities for studying performance-based assessment practices. Iterative
review processes are part of design work, leaving teachers and students with
more opportunities for performance-based and peer-based assessment. Elaborating
and agreeing on goals, evaluating processes, giving and receiving feedback, and
prioritizing and making revisions are practices in design and worthwhile assessment
practices as well. In design, students'
work with extended real-world problems connects them to practical professions,
such as art, architecture, and engineering. Links are created between the real
world and models, between simulations and solution processes, giving students
access to practical knowledge and general processes of problem solving. Design
projects place new demands on teachers and students. Teachers need professional
development to learn how to structure and manage design-based activities and
many of the design-focused research projects also depend on teacher learning
and preparation. Design work supports new levels of participation from students
as well. Students often make strong connections to their design projects,
taking extra time and often working at home. This is a positive effect, with
implications for supporting partnerships between school, home, and community,
but one that needs to be negotiated.
D.
Exercises:
1.
Define learning
through design process.
2.
Give the significance
and role of learning through design that affects how one’s intelligence is
developed.
3.
Give examples on how to enhance knowledge
through design.
E.
Generalization
Design projects place new demands on teachers
and students. Teachers need professional development to learn how to structure
and manage design-based activities and many of the design-focused research
projects also depend on teacher learning and preparation. Design work supports new levels of
participation from students as well. Students often make strong connections to
their design projects, taking extra time and often working at home. This is a
positive effect, with implications for supporting partnerships between school,
home, and community, but one that needs to be negotiated.
F.
Evaluation
Let
the students share their knowledge about using designs in a way that they
construct their own ideas about the given topic that give way to learning.
G.
Homework
1.
Give your own
understanding on how designs are used and implied in the classroom setting to
help enhance learning.
2.
Produce designs
and apply them to the class and share how knowledge or learning takes place.
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